Archive for the ‘Hang-On series’ Category

SEGA Vintage Collection Vol. 3 Overview

August 20, 2012

SEGA Vintage Collection has been recently released on both XBLA and PSN – for the XBox 360 and PS3 respectfully. Known as SEGA AGES Online in Japan, it features proper emulations of SEGA classics – both console and arcade – with an abundance of features. It is developed by M2, former SNK employees responsible for SEGA’s Virtual Console offerings on Wii and many previous SEGA AGES games on PS2. Extensive emulation options, high definition artwork wallpapers, leader boards, saving, replays, achievements/trophies, new trial modes, and on-line play are all included, bringing these games back to life in a respectable, professional manner. With it being an on-going series of releases of classic games, it might be helpful to get a basic overview of what is included, how it fairs, and how others view the games released so far. Below is a compilation of this.


Six classic SEGA games from the 80s and 90s available for download on PSN and XBLA

May 23, 2012

Christmas officially comes early for SEGA fans, as six classic games across four separate franchises are now available worldwide on Sony’s PlayStation Network and Microsoft’s Xbox Live Arcade. The first entries in what is to become a brand new wave of releases, these collections bring several games onto HD platforms for the first time. All of the games have been newly ported and altered by M2, who have added several features and effects, such as a jukebox mode where one can listen to every song from each game and a trial mode that offers players to play through specific sections of each game with altered game rules and newly added online leaderboards.

Revenge of Shinobi (Genesis/Mega Drive)
Super Hang-On (arcade)
Alex Kidd in Miracle World (Master System)

Wonder Boy in Monster World (Genesis/Mega Drive)
Wonder Boy in Monster Land (arcade)
Monster World IV (Genesis/Mega Drive)

On the Xbox 360’s Xbox Live Arcade service, the first set of three are available in SEGA Vintage Collection: Alex Kidd & Co, whereas the second set are available in SEGA Vintage Collection: Monster World. Both bundles are sold for 800 Microsoft Points (roughly 10 USD).

On PlayStation 3, all games have been released separately for 5 USD each. They have different menus in comparison to the Xbox Live Arcade variations, but each offer much more trophies/achievements for players to unlock.

Super Hang-On also features newly added, but optional anaglyphic and stereoscopic graphical options. Although Wonder Boy in Monster Land was released on the Master System in English, this arcade version of the game is the first to ever have the language as an option. Monster World IV also features newly added English text, marking the first official translation for the 18 year old game.

Super Hang-On, Wonder Boy in Monster Land and Monster World IV now available on North American Wii Virtual Console

May 10, 2012

The arcade versions of Super Hang-On and Wonder Boy in Monster Land were both released today on the North American Virtual Console for Nintendo’s Wii. Unusual for the platform, the racing game Super Hang-On features brand new, but optional motion control functions that take advantage of the Wii Remote’s motion sensors. The action role playing game Wonder Boy in Monster Land is identical to it’s original arcade release and very similar to the SEGA Master System version of the game, which was previously launched on the service years ago.

The most notable download is the SEGA Genesis/Mega Drive classic Monster World IV. This is the first time the game has become available outside of Japan and all of the game’s dialog is in English to reflect the change. Monster World IV was the final release in the Wonder Boy action role playing series of games.

All games are priced at 900 Wii Store Points each, or roughly $9 USD.

Each title is set to be released on PlayStation Network for PlayStation 3 and Xbox Live Arcade for Xbox 360, but no specific dates have been announced. It is worth noting that due to a change of Microsoft’s policy on their Achievement system that requires all downloadable games meet a certain criteria, the Monster World Collection and Alex Kidd & Co SEGA Vintage Collection releases – Both of which do not meet the recommended achievement score amount – will be released before June this year.

Personal View: SEGA’s March 2012 layoffs – A nail in the coffin or the makings of a bright future?

April 7, 2012

Last week, news from SEGA of America broke that saw numerous members of staff fired, games canceled and a general downsizing of the entire branch of SEGA of America. Initially, rumors ran rampant and confused a large amount of fans across the globe, the worst of which was that the entire United States branch of SEGA had completely shut down, which of course is not the case.

Immediate reconstruction has taken place going into their new fiscal year. They expect a net loss of ¥7.1 billion ($86.4 million) as part of the reform and news of this dropped their entire company’s stock 4%. However, the day after their stock rose 5% and is showing signs of continual growth.

After the break I discuss the potential cancellations, their effects, observe the negatives and positives of the change and attempt to discover if SEGA truly is in trouble or if the downsizing is the start of a brilliant strategy. The rest of the post should be taken as speculation from a dedicated fan of the company and game industry as a whole and not as a financial advisor.

Out of respect of those whom lost their jobs, any subjects around them will not be mentioned at all.


SEGA Vintage Collection: Alex Kidd & Co revealed for Xbox Live Arcade

March 24, 2012

Information has become available that Alex Kidd Collection will appear on Xbox Live Arcade (XBLA for short) for Xbox 360, although further formal announcements may be made for other platforms. The game will feature Alex Kidd in Miracle World for the SEGA Master System, Super Hang-On 3D – a new 3D (non-polygonal) version of the arcade game, and The Revenge of Shinobi for Mega Drive/Genesis. The collection will be released digitally and will include both bonus trials for the games in addition to a dedicated sound test mode. It is being developed by M2, former staff of SNK and Treasure.

Similarly to the upcoming SEGA Vintage Collection: Monster World Collection, there have been no mention of these titles by SEGA themselves, although Monster World IV and Revenge of Shinobi were announced for release on PlayStation Network last year, no information has been seen on their releases until recently.

[Source: Xbox360Achievements]

SEGA Tribute – Don’t Stop Me Now

March 5, 2011


I made this video back in 2007 or so, when I was first learning how to use video editing tools, and that is a little more than obvious. However, I feel my passion for the company and their games is very apparent and overrides most major complaints I have with it. I put a lot of love into this for no real reason other than a thank you to the thousands – Perhaps millions of great games SEGA has made that so much of us all over the world have loved through the years.

The song is “Don’t Stop Me Now” by the band Queen. After the jump is the list of games included in the video, along with the format they were recorded on in their correct order.


Featured Video: SEGA for the 90s

January 6, 2011


“The Disappearance of Yu Suzuki” 1UP Interview

December 8, 2010

Videogame blog 1UP features an extensive two-part interview with world-renowned game designer Yu Suzuki. The interview spans much of his history within the industry as well as what his concepts and work have achieved and gone onto create. He may be more influential than you expect.

This interview goes into everything from his first work with Hang-On to creating whole genres and some of the most universally acclaimed and renowned game franchises in the industry all the way to his latest work, Shenmue City. It is a must read for anyone interested in the history of game design.

PART 1 – Yu Suzuki talks about the old days at SEGA and current industry trends.

PART 2 – Yu Suzuki looks back at the Shenmue franchise, and explains why he’s been out of the public eye in recent years.