Archive for the ‘Shenmue’ Category

SEGA Legacy: Hidekazu Yukawa, “Mr. SEGA”

July 17, 2011

SEGA Legacy articles are a series at The SEGA Source about the vast and varied history of SEGA. They can range from people to places to times to art to even just a simple song. The staff here has a vast knowledge of the company’s history and would love to share it all with anyone willing to listen. Now sit back, get your favorite beverage ready because “Dreamcast is back in stock! YOSH!”.

Hit the jump to read the fifth in the SEGA Legacy series.

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Featured Video: Official Dreamcast Magazine Shenmue Trailer

July 7, 2011


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Classic SEGA Music: Space Harrier Theme

April 22, 2011

Space Harrier is the 1985 pseudo-3D third-person rail shooting game developed by SEGA-AM2 on the System-16 arcade hardware under the supervision of Yu Suzuki who would become one of the most successful and revered people in the industry. Unusual to many of his later games, Space Harrier is designed in the unique “Fantasy Zone” setting where many of the objects and enemies the player must face are nonsensical or mythical beings.

Today we will be listening to what is considered the main theme of the game.

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SEGA Tribute – Don’t Stop Me Now

March 5, 2011

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I made this video back in 2007 or so, when I was first learning how to use video editing tools, and that is a little more than obvious. However, I feel my passion for the company and their games is very apparent and overrides most major complaints I have with it. I put a lot of love into this for no real reason other than a thank you to the thousands – Perhaps millions of great games SEGA has made that so much of us all over the world have loved through the years.

The song is “Don’t Stop Me Now” by the band Queen. After the jump is the list of games included in the video, along with the format they were recorded on in their correct order.

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Yu Suzuki: “SEGA will probably let me make Shenmue III”

March 2, 2011

During a panel at the Game Developers Conference, an atendee simply asked Yu Suzuki “when will Shenmue III be released?”. Suzuki noted he thinks SEGA will let him make the game and that it is only a matter of funding. There was also an interesting tidbit regarding the original game’s budget, thought to be of $70 million, now revealed as $47 million spread between development and marketing.

Source: Gamasutra

Shenmue Town could be heading to Apple iOS and Android

March 1, 2011

During the Game Developers Conference, taking place throughout this week in San Francisco, Gamasutra had the chance to interview Yu Suzuki. In this interview Suzuki mentions it is very likely that Shenmue Town will be ported to smartphones, as it has been thought as a multiplatform game from the start. Potential platforms are Apple’s iOS and Google’s Android. As previously noted, for now the game is exclusive to Yahoo! Mobage service.

He also notes the previous translation to the original title of Shenmue Gai (City) denotes a much larger world than what was created, hence the change from City to Town.

Yu Suzuki will be receiving the Pioneer Award at the GDC Awards this Wednesday, 2 March, for his contribution to the games industry.

Source: Gamasutra via Eurogamer

Classic SEGA Music: Outride a Crisis

December 9, 2010

Super Hang-On is the 1987 arcade driving game sequel to the original Hang-On. It was developed by SEGA AM2 and directed by Yu Suzuki. Super Hang-On improves on the original by utilizing more scrolling layers than have ever been done in any videogame before it to emulate the experience of driving over numerous highly detailed terrains that take the player all over the world at almost 200 MPH.

Hit the jump to continue reading and to listen to different versions of the song, including fan remixes.

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“The Disappearance of Yu Suzuki” 1UP Interview

December 8, 2010

Videogame blog 1UP features an extensive two-part interview with world-renowned game designer Yu Suzuki. The interview spans much of his history within the industry as well as what his concepts and work have achieved and gone onto create. He may be more influential than you expect.

This interview goes into everything from his first work with Hang-On to creating whole genres and some of the most universally acclaimed and renowned game franchises in the industry all the way to his latest work, Shenmue City. It is a must read for anyone interested in the history of game design.

PART 1 – Yu Suzuki talks about the old days at SEGA and current industry trends.

PART 2 – Yu Suzuki looks back at the Shenmue franchise, and explains why he’s been out of the public eye in recent years.

Shenmue City English version announced

December 3, 2010

In a new interview at GAMEStm with Yu Suzuki, he revealed that Shenmue City is being planned for an English release. He does not reveal if this means the title with will be coming to any new platforms, such as Facebook, but the studio is looking into it. The full interview will be included in the 104th issue of GAMEStm.

Shenmue City is out today on Yahoo Japan’s Mobagetown and the official website is available now.

Yu Suzuki wants to make Shenmue III

November 16, 2010

Famitsu interviewed legendary designer Yu Suzuki, on the occasion of Shenmue City’s press conference. Suzuki states he wants to “carry out [his] obligations to the series”, even correcting one reporter on the number of chapters the story of Shenmue was thought to have: 11, instead of the believed 16. Elsewhere he added popular social game Mafia Wars made him think of a way to portray Shenmue’s world from another perspective, and in a simpler manner, as opposed to the technical highlights of the console versions.

Source: Andriasang