Archive for the ‘Virtua Fighter series’ Category

Personal View: SEGA’s March 2012 layoffs – A nail in the coffin or the makings of a bright future?

April 7, 2012

Last week, news from SEGA of America broke that saw numerous members of staff fired, games canceled and a general downsizing of the entire branch of SEGA of America. Initially, rumors ran rampant and confused a large amount of fans across the globe, the worst of which was that the entire United States branch of SEGA had completely shut down, which of course is not the case.

Immediate reconstruction has taken place going into their new fiscal year. They expect a net loss of Β₯7.1 billion ($86.4 million) as part of the reform and news of this dropped their entire company’s stock 4%. However, the day after their stock rose 5% and is showing signs of continual growth.

After the break I discuss the potential cancellations, their effects, observe the negatives and positives of the change and attempt to discover if SEGA truly is in trouble or if the downsizing is the start of a brilliant strategy. The rest of the post should be taken as speculation from a dedicated fan of the company and game industry as a whole and not as a financial advisor.

Out of respect of those whom lost their jobs, any subjects around them will not be mentioned at all.

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Sarah Bryant and Pai Chan discovered as guest characters in Dead or Alive 5 demo code

March 23, 2012

Juunen Hayaindayou!

In a recent topic on NeoGAF on the discussion of Dead or Alive 5 it was revealed that code in the demo version contains information that Sarah Bryant and Pai Chan will be featured in the upcoming release, along with the recently announced inclusion of Akira Yuki. The only assets available are that each character will have six costumes to choose from. Models, textures or sound clips are not featured in the leak, but this is likely the full playable cast.

Although as he is no longer with the publisher, Tomonobu Itagaki the creator of the franchise had stated in the past that Pai and Sarah were his favorite characters from the Virtua Fighter series and that he cites the franchise as direct inspiration for Dead or Alive.

Additionally, a deal has been met that will find SEGA themselves as the publisher of Dead or Alive 5 in European territories. The full game will be released this September on Xbox 360 and PlayStation 3.

We have included the full list discovered within the code after the break.

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Akira Yuki to Appear in Dead or Alive 5 as Guest Character

March 5, 2012

Juunen Hayaindayou!
It was revealed in the latest trailer for Tecmo’s long-running Dead or Alive series that Virtua Fighter character and series mascot Akira Yuki will join the cast of Dead or Alive 5 as a guest character.

Series creator and former Team Ninja head Tomonobu Itagaki has often cited the Virtua Fighter series as a major influence on his games, and has expressed interest in a crossover between the two series for several years. Recent interviews with Team Ninja staff have also mentioned a huge amount of praise for the franchise.

It is unknown if another Virtua Fighter character will appear in the title, but the series is known for having two or more partner characters for players to team up with in Tag Team mode. Dead or Alive 5 has no specific release date, but Tecmo has announced that they are committed to launching it sometime within 2012.

Check out the gameplay trailer and reveal after the break.

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Virtua Fighter 4: Evolution and Sonic Heroes released on European PlayStation 3 digital store

February 25, 2012

Come at me, Evo

The PlayStation 2 versions of Virtua Fighter 4: Evolution and Sonic Heroes have been released to the European Sony Entertainment Network (previously known as the PlayStation Network) for download on the PlayStation 3. Both are 9.99 EUR and are featured under the “PlayStation 2 Classics” section of the store.

Virtua Fighter 4: Evolution is strongly considered one of the best fighting games of all time, whereas the PlayStation 2 port of Sonic Heroes is considered the worst version of the game. It is unknown when or if these will be released to other regions on the PlayStation 3’s online store, but more releases from SEGA’s catalog of PlayStation 2 games should be expected.

Virtua Fighter 5: Final Showdown announced for Xbox Live Arcade and PlayStation Network

August 23, 2011

The long rumored release of a home version of Virtua Fighter 5: Final Showdown has been announced by SEGA today. Virtua Fighter 5 was released in 2006 and 2007 on PlayStation 3 and Xbox 360 respectfully, but arcade versions of the game continued to expand with new characters, new music, new levels, gameplay functions, customization tools for the users, among other upgraded or altered features. This made a simple patch to the original game largely impossible.

SEGA expects to have the game ready for the Xbox 360’s Xbox Live Arcade and PlayStation 3’s PlayStation Network services downloadable sometime in summer of 2012.

Hit the jump for the announcement trailer and press release.

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Classic SEGA Music: Ride The Tiger

June 2, 2011

Virtua Fighter 2 is the 1994 sequel to Virtua Fighter, a long-running series of 3D fighting games created by SEGA-AM2 under the supervision of highly influential producer and director Yu Suzuki. Originally released in arcades running on SEGA’s Model 2 system board, the game was later brought over to other platforms, including the SEGA Saturn, Windows, and was also included as part of the SEGA AGES 2500 series released on the PlayStation 2. The music of Virtua Fighter 2 draws from a very diverse collection of influences and styles, ranging from traditional Eastern music, heavy guitar driven rock, keyboard and synth laden overtures, and jazz-inspired instrumentation — sometimes all within the course of the same song.

This time we’ll be taking a look at the theme of Japanese fighter and mascot of the Virtua Fighter series, Akira Yuki.

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SEGA Tribute – Don’t Stop Me Now

March 5, 2011

segatribute

I made this video back in 2007 or so, when I was first learning how to use video editing tools, and that is a little more than obvious. However, I feel my passion for the company and their games is very apparent and overrides most major complaints I have with it. I put a lot of love into this for no real reason other than a thank you to the thousands – Perhaps millions of great games SEGA has made that so much of us all over the world have loved through the years.

The song is “Don’t Stop Me Now” by the band Queen. After the jump is the list of games included in the video, along with the format they were recorded on in their correct order.

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Tribute: SEGA2010

January 1, 2011

segatribute

SEGA released a lot of brilliant games in 2010 full of fun and sexy times. It was a great year to be a fan of the company, and what better way to get excited for the new year than to look back and see just how much they accomplished within just 365 days? We have compiled a montage of just a handful of them, and we hope you enjoy!

The music is a remix of the OutRun song Splash Wave from what is arguably SEGA’s best game from 2010, Bayonetta.

“The Disappearance of Yu Suzuki” 1UP Interview

December 8, 2010

Videogame blog 1UP features an extensive two-part interview with world-renowned game designer Yu Suzuki. The interview spans much of his history within the industry as well as what his concepts and work have achieved and gone onto create. He may be more influential than you expect.

This interview goes into everything from his first work with Hang-On to creating whole genres and some of the most universally acclaimed and renowned game franchises in the industry all the way to his latest work, Shenmue City. It is a must read for anyone interested in the history of game design.

PART 1 – Yu Suzuki talks about the old days at SEGA and current industry trends.

PART 2 – Yu Suzuki looks back at the Shenmue franchise, and explains why he’s been out of the public eye in recent years.

SEGA Ventures: Virtua Fighter 4 – Evolution [Part 3/3]

November 23, 2010

SEGA Ventures is a series at The SEGA Source where one of the members plays through a SEGA game that is longer than just a few hours long, giving a summary of our thoughts along the way in a three part set of articles, a diary of sorts. This time we will be sitting down with Virtua Fighter 4: Evolution, the 2003 upgrade of the 2001/2002 arcade and PlayStation 2 release of Virtua Fighter 4.

How ‘Bout A Warm Up? Come On!

With newly found belief that I would finally be able to beat Quest mode after all these years of not bothering to try, I had set aside a few days to myself to accomplish just that. My mind was made on finishing off my playthrough with Sarah as I felt I had progressed the most with her. I was still not that great of a player overall, so before I moved on to finish Quest with her, I figured it would be best to try a new style again, hopefully learning more like I did with Wolf.

I decided to first choose Goh, who is more about grapples than even Wolf himself. Almost all of his combination attacks are with when you have your enemy pinned on the ground. It is something I was certainly not good with and he could easily be my least played character in the whole franchise, so it was going to be tough for sure, but I was ready.

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