Archive for the ‘Virtual-On series’ Category

Personal View: SEGA’s March 2012 layoffs – A nail in the coffin or the makings of a bright future?

April 7, 2012

Last week, news from SEGA of America broke that saw numerous members of staff fired, games canceled and a general downsizing of the entire branch of SEGA of America. Initially, rumors ran rampant and confused a large amount of fans across the globe, the worst of which was that the entire United States branch of SEGA had completely shut down, which of course is not the case.

Immediate reconstruction has taken place going into their new fiscal year. They expect a net loss of Β₯7.1 billion ($86.4 million) as part of the reform and news of this dropped their entire company’s stock 4%. However, the day after their stock rose 5% and is showing signs of continual growth.

After the break I discuss the potential cancellations, their effects, observe the negatives and positives of the change and attempt to discover if SEGA truly is in trouble or if the downsizing is the start of a brilliant strategy. The rest of the post should be taken as speculation from a dedicated fan of the company and game industry as a whole and not as a financial advisor.

Out of respect of those whom lost their jobs, any subjects around them will not be mentioned at all.


Classic SEGA Music: Into The Blue Sky

August 3, 2011

Cyber Troopers: Virtual-On is the 1995 classic SEGA arcade and Saturn game that became notable for it’s ‘Japanese mech’ art style, complex-yet-exhilarating gameplay design, unique control setup, detailed characters and plot. It is also one of the first full 3D home console fighting games to support online play.

Today we will focus on “Into The Blue Sky”, the song featured on the first level of the original title. It is also considered the main theme of the Virtualoid Temjin.

Hit the jump to listen to a handful of the remixes available, including some by fans.


SEGA Tribute – Don’t Stop Me Now

March 5, 2011


I made this video back in 2007 or so, when I was first learning how to use video editing tools, and that is a little more than obvious. However, I feel my passion for the company and their games is very apparent and overrides most major complaints I have with it. I put a lot of love into this for no real reason other than a thank you to the thousands – Perhaps millions of great games SEGA has made that so much of us all over the world have loved through the years.

The song is “Don’t Stop Me Now” by the band Queen. After the jump is the list of games included in the video, along with the format they were recorded on in their correct order.


Tribute: SEGA2010

January 1, 2011


SEGA released a lot of brilliant games in 2010 full of fun and sexy times. It was a great year to be a fan of the company, and what better way to get excited for the new year than to look back and see just how much they accomplished within just 365 days? We have compiled a montage of just a handful of them, and we hope you enjoy!

The music is a remix of the OutRun song Splash Wave from what is arguably SEGA’s best game from 2010, Bayonetta.

Virtual-On Force is out in Japan

December 22, 2010

Virtual-On Force was released today in Japan and other Asian regions. Two versions were released, the expected standard and a special “Memorial Box” edition. Released in celebration of the series 15th anniversary, the Memorial Box contains a copy of the game, six CDs covering the music from the series and a 140 page artwork booklet spanning the series’ 15 year history. The game is region free and in English and is easily obtainable in any online import retailer, such as Play Asia or NCS. It is unknown whether it is going to get a release outside of Japan and is highly unlikely to get this box even if it is released.

Hit the jump to watch legendary SEGA composer Takenobu Mitsuyoshi unbox the limited edition as well as check out the complete list of achievements.


Virtual-On Force will be region free

December 21, 2010

According to a post on Virtual On Force’s official blog, translated by Mecha Damashii, the game will be localised in the English language when it is released this month in Japan and other Asian regions. Most surprisingly, the game will not have any regional locks, meaning it can be played on an Xbox 360 console from any region in the world. This is excellent news, as the game has yet to be announced for release in the West.

Source: Virtual On Force via Mecha Damashii

SEGA at Tokyo Game Show 2010

September 20, 2010

SEGA had a very large presence at the Tokyo Game Show this year, regarded by many as their biggest since becoming a third party publisher even. As this would all clutter up the front page of the site, I feel it is best to move them all together. Hit the jump to learn more about their announcements, see many of their new trailers and learn about their future plans.


Virtual-On Force for Xbox 360 Announced

May 23, 2010

SEGA’s countdown has ended to reveal the first console release of Virtual-On Force, originally a 2001 arcade title.

The site is just a developer blog (fully in Japanese), but AndriaSang explains that the first post talks about the decision to make the game a retail release and not for the Xbox Live Arcade (like the prequel Virtual-On: Oratorio Tangram was) was because the 15th anniversary of the series is this year, and the lead designer wants to release something the fans can keep forever.

Virtual-On: Force is the first and only release in the series with four player combat, this release will also support online functions, a ‘Mission Mode’ and will be an Xbox 360 exclusive. It is expected to be released around the holiday season in Japan, with no word if the title will come anywhere else at the moment, but we will keep you updated.